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The problem of evaluating CPU-GPU systems with 3d visualization applications

Autor
Verdu, J.; Pajuelo, M.A.; Valero, M.
Tipus d'activitat
Article en revista
Revista
IEEE micro
Data de publicació
2012-12
Volum
32
Número
6
Pàgina inicial
17
Pàgina final
27
DOI
https://doi.org/10.1109/MM.2012.13 Obrir en finestra nova
Projecte finançador
Computación de altas prestaciones V: arquitecturas, compiladores, sistemas operativos, herramientas y aplicaciones
Repositori
http://hdl.handle.net/2117/19901 Obrir en finestra nova
URL
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6158631 Obrir en finestra nova
Resum
Complex, computationally demanding 3D visualization applications can be used as benchmarks to evaluate CPU-GPU systems. However, because those applications are time dependent, their execution is not deterministic. Thus, measurements can vary from one execution to another. This article proposes a methodology that enforces the starting times of frames so that applications behave deterministically.
Citació
Verdu, J.; Pajuelo, M.A.; Valero, M. The problem of evaluating CPU-GPU systems with 3d visualization applications. "IEEE micro", Desembre 2012, vol. 32, núm. 6, p. 17-27.
Paraules clau
3D visualization applications, Benchmark testing, CPU-GPU systems, Graphics processing unit, Instruction sets, Instruments, Measurement uncertainty, Real-time emulation, Real-time systems, Simulation methodology, Three dimensional displays, Time measurement
Grup de recerca
CAP - Grup de Computació d'Altes Prestacions
VIRTUOS - Virtualisation and Operating Systems