Carregant...
Carregant...

Vés al contingut (premeu Retorn)

Rendering of Bézier surfaces on handheld devices

Autor
Concheiro, R.; Amor, M.; Padrón, E.; Gil, Marisa; Martorell, X.
Tipus d'activitat
Article en revista
Revista
Journal of WSCG (Plzen, Print)
Data de publicació
2013
Volum
21
Número
3
Pàgina inicial
205
Pàgina final
214
URL
https://www.scopus.com/record/display.url?eid=2-s2.0-84881074096&origin=inward Obrir en finestra nova
Resum
Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. This work proposes a non-adaptive method for tessellating Bézier surfaces on a GPU without primitive generator, such as the GPUs implemented in handled devices. Our technique is based on the utilization of a parametric map of virtual vertices, and its operation can be adapted to the ...
Paraules clau
Bézier Surfaces, Gpus, Handheld Devices, Tuning Rendering
Grup de recerca
CAP - Grup de Computació d'Altes Prestacions

Participants