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Guess the score, fostering collective intelligence in the class

Autor
Monguet, J.M.; Meza, J.
Tipus d'activitat
Presentació treball a congrés
Nom de l'edició
eLEOT 2014 - 1st International Conference on e-Learning, e-Education and Online Training
Any de l'edició
2014
Data de presentació
2014-08
Llibre d'actes
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Pàgina inicial
116
Pàgina final
122
DOI
https://doi.org/10.1007/978-3-319-13293-8_14 Obrir en finestra nova
URL
http://link.springer.com/chapter/10.1007%2F978-3-319-13293-8_14 Obrir en finestra nova
Resum
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The use of games in teaching, at different levels of education, has been widely discussed by researchers [1]. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [2]. Guess the Score GS, is a serious game im...
Paraules clau
Collective Intelligence Education, Ict Tools, Learning, Patterns, Serious Games
Grup de recerca
LAM - Laboratori d'Aplicacions Multimèdia i TIC

Participants