Carregant...
Carregant...

Vés al contingut (premeu Retorn)

Optimal exploitation of client texture hardware capabilities on a client-server remote visualization framework

Autor
Boada, I.; Navazo, I.
Tipus d'activitat
Article en revista
Revista
Lecture notes in computer science
Data de publicació
2003-05
Volum
2669
Pàgina inicial
468
Pàgina final
477
DOI
https://doi.org/10.1007/3-540-44842-X_48 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/13046 Obrir en finestra nova
Resum
Given a client-server communication network, with workstations equipped with 3D texture hardware, we propose a technique that guarantees the optimal use of the client texture hardware. We consider the best representation of a data model that has to be rendered on the client side as the one that requires the minimal texture space while preserving image quality. Taking into account this consideration the basis of the proposed technique is the selection of the best multiresolution representation fr...
Citació
Boada, I.; Navazo, I. Optimal exploitation of client texture hardware capabilities on a client-server remote visualization framework. "Lecture notes in computer science", Maig 2003, vol. 2669, p. 468-477.
Paraules clau
3D Textures, Multiresolution, Remote visualization
Grup de recerca
ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica

Participants