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Assessment of crowdsourcing and gamification loss in user-assisted object segmentation

Autor
Carlier, A.; Salvador, A.; Cabezas, F.; Giro, X.; Charvillat, V.; Marques, O.
Tipus d'activitat
Article en revista
Revista
Multimedia tools and applications
Data de publicació
2015-09-12
Pàgina inicial
1
Pàgina final
28
DOI
https://doi.org/10.1007/s11042-015-2897-6 Obrir en finestra nova
Projecte finançador
Procesado de información heterogénea y señales en grafos para Big Data:aplicación en cribado de alto rendimiento,teledetección,multimedia y HCI
Repositori
http://hdl.handle.net/2117/81293 Obrir en finestra nova
URL
http://link.springer.com/article/10.1007%2Fs11042-015-2897-6 Obrir en finestra nova
Resum
The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-015-2897-6 There has been a growing interest in applying human computation – particularly crowdsourcing techniques – to assist in the solution of multimedia, image processing, and computer vision problems which are still too difficult to solve using fully automatic algorithms, and yet relatively easy for humans. In this paper we focus on a specific problem – object segmentation within color images – and c...
Citació
Carlier, A., Salvador, A., Cabezas, F., Giro, X., Charvillat, V., Marques, O. Assessment of crowdsourcing and gamification loss in user-assisted object segmentation. "Multimedia tools and applications", 12 Setembre 2015, p. 1-28.
Paraules clau
Crowdsourcing, GWAP, Object detection, Object segmentation, Serious games
Grup de recerca
GPI - Grup de Processament d'Imatge i Vídeo
IDEAI-UPC Intelligent Data Science and Artificial Intelligence

Participants

Arxius