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A survey of real-time crowd rendering

Autor
Beacco, A.; Pelechano, N.; Andujar, C.
Tipus d'activitat
Article en revista
Revista
Computer graphics forum
Data de publicació
2016-12
Volum
35
Número
8
Pàgina inicial
32
Pàgina final
50
DOI
https://doi.org/10.1111/cgf.12774 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/99231 Obrir en finestra nova
URL
http://onlinelibrary.wiley.com/doi/10.1111/cgf.12774/full Obrir en finestra nova
Resum
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD app...
Citació
Beacco, A., Pelechano, N., Andújar, C. A survey of real-time crowd rendering. "Computer graphics forum", Desembre 2016, vol. 35, núm. 8, p. 32-50.
Paraules clau
Image-based rendering, Level of detail algorithms, Real-time rendering
Grup de recerca
ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica

Participants

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