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Geometric objects in Blender 2.32

Autor
Vigo, M.
Tipus d'activitat
Document cientificotècnic
Data
2004-05
Repositori
http://hdl.handle.net/2117/87256 Obrir en finestra nova
Resum
The aim of this document is to explore the way that Blender 2.32 stores the information for modeling static scenes. First, the conceptual model the system uses to store geometric objects is explained, guiding the user to inspect it using the OOPS Schematic view. The data structures Blender uses for generic objects, geometric elements, materials and different kind of links between these entities are reviewed. Special emphasis is made for the case of meshes, and the main features of the mesh edito...
Citació
Vigo, M. "Geometric objects in Blender 2.32". 2004.
Paraules clau
Blender 2.32, Modeling Static Scenes, Geometric Objects
Grup de recerca
CREB - Centre de Recerca en Enginyeria Biomedica
GIE - Grup d'Informàtica a l'Enginyeria

Participants

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