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Segmentation-based skinning

Autor
Susin, A.; Ramírez, J.
Tipus d'activitat
Article en revista
Revista
Computer animation and virtual worlds
Data de publicació
2015-12-21
Volum
28
Número
1
DOI
https://doi.org/10.1002/cav.1687 Obrir en finestra nova
Projecte finançador
Avances en realidad virtual para aplicaciones punteras
Repositori
http://hdl.handle.net/2117/101060 Obrir en finestra nova
URL
http://onlinelibrary.wiley.com/wol1/doi/10.1002/cav.1687/full Obrir en finestra nova
Resum
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a character. Linear blend skinning (LBS) is up to date the most efficient and simple deformation method; however, painting influence skinning weights is not intuitive, and it suffers the candy-wrapper artifact. In this paper, we propose an approach based on mesh segmentation for skinning and skeleton-driven computer animation. We propose a novel and fast method, based in watershed segmentation to deal wi...
Citació
Susin, A., Ramírez, J. Segmentation-based skinning. "Computer animation and virtual worlds", 21 Desembre 2015, vol. 28, núm. 1.
Paraules clau
algorithm, computer animation, mesh segmentation, rigging, skinning, weightassignment
Grup de recerca
ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica

Participants

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