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Guess the score, fostering collective intelligence in the class

Autor
Monguet, J.M.; Meza, J.
Tipus d'activitat
Article en revista
Revista
EAI endorsed transactions on e-learning
Data de publicació
2015-07-14
Volum
15
Número
6
DOI
https://doi.org/10.4108/el.2.6.e6 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/99017 Obrir en finestra nova
Resum
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of stude...
Citació
Monguet, J.M., Meza, J. Guess the score, fostering collective intelligence in the class. "EAI Endorsed Transactions on e-Learning", 14 Juliol 2015, vol. 15, núm. 6.
Paraules clau
Collective intelligence education, ICT tools, learning, patterns, serious games
Grup de recerca
LAM - Laboratori d'Aplicacions Multimèdia i TIC

Participants

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