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Firefighting as a Game

Autor
Alvarez, C.; Blesa, M.; Molter, H.
Tipus d'activitat
Document cientificotècnic
Data
2014
Codi
LSI-14-9-R
Repositori
http://hdl.handle.net/2117/99479 Obrir en finestra nova
Resum
The Firefighter Problem was proposed in 1995 [16] as a deterministic discrete-time model for the spread (and containment) of a fire. Its applications reach from real fires to the spreading of deseases and the containment of floods. Furthermore, it can be used to model the spread of computer viruses or viral marketing in communication networks. In this work, we study the problem from a game-theorical perspective. Such a context seems very appropriate when applied to large networks, where entities...
Citació
Álvarez, C., Blesa, M., Molter, H. "Firefighting as a Game". 2014.
Paraules clau
Firefighter Problem, Spreading Models For Networks, Algorithmic Game Theory, Nash Equilibria, Price Of Anarchy, Coalitions
Grup de recerca
ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals

Participants

Arxius