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Videogame technology in architecture education

Autor
Valls, F.; Redondo, E.; Fonseca, D.; Garcia-Almirall, Pilar; Subiros, J.
Tipus d'activitat
Article en revista
Revista
Lecture notes in computer science
Data de publicació
2016-06-19
Volum
9733
Pàgina inicial
436
Pàgina final
447
DOI
https://doi.org/10.1007/978-3-319-39513-5_41 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/91409 Obrir en finestra nova
URL
http://link.springer.com/chapter/10.1007/978-3-319-39513-5_41 Obrir en finestra nova
Resum
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and ...
Citació
Valls, F., Redondo, E., Fonseca, D., Garcia-Almirall, Pilar, Subiros, J. Videogame technology in architecture education. A: International Conference on Human-Computer Interaction. "Human-Computer Interaction. Novel User Experiences". Toronto: Springer, 2016, p. 436-447.
Grup de recerca
CPSV - Centre de Política de Sòl i Valoracions
CPSV - Centre de Política de Sòl i Valoracions (CER)

Participants