L'objectiu del grup és la producció de contribucions rellevants en les àrees d'expertesa dels components del grup i la seva disseminació en revistes i conferències internacionals de prestigi reconegut. És voluntat del grup que les contribucions tinguin un impacte significatiu a llarg termini. La transferència de tecnologia és considerada com una conseqüència de l'excel·lència en la recerca i s'ha de portar a terme com un mitjà per incrementar l'impacte dels resultats, obtenir recursos per al grup i explorar nous temes per a la recerca en el futur.
Teaching computer science in degrees that are not computer science related presents an important challenge: to motivate the students and to achieve good average grades. The student’s complaint is always based on his lack of motivation: What is this subject useful for? and this is specially relevant when this subject is not easy to learn by the student. In this paper we show the case of computer courses in the Statistics degree taught in the Universitat de Barcelona (UB) and the Universitat Politècnica de Catalunya (UPC) (two Catalan universities). We initially tried to reduce the complexity of their contents in order to obtain better average grades. Yet, it did not workout as expected. Therefore, we changed our strategy and instead of making the contents easier (less complex), we changed the tools that were used to teach and tried to adapt them to the students’ interests. In this particular case, we decided to use the R programming language, a language widely used by statisticians, in order to explain the basics of programming. Therefore, we changed our strategy from less (simpler contents) to different (more elaborated and nontrivial contents adapted to meet their expectations).
In this paper, a novel four wall, passive stereo multi-projector CAVE architecture is presented. It is powered by 40 —possibly different— off the shelf DLP projectors controlled by 12 PCs. We have achieved high resolution while significantly reducing the overall cost, resulting on a high brigthness, 2000 x 2000 pixel resolution on each of the 4 walls. The AdaptiveCave VR System has an increased versatility both in terms of projectors and screen architecture. First, the system works with any mix of a wide range of projector models that can be substituted
—one by one— at any moment, for more modern or cheaper ones. Second, the self-calibration software, which guarantees a uniform final image with concordance and continuity, can be adapted to many other wall and screen configurations. The AdaptiveCave project includes the set-up and all related software components: geometric and chromatic calibration, simultaneous rendering on 40 projected viewports, synchronization and interaction. The interaction is based on a cableless, kinect-based gesture interface with natural interaction paradigms.