L'objectiu del grup és la producció de contribucions rellevants en les àrees d'expertesa dels components del grup i la seva disseminació en revistes i conferències internacionals de prestigi reconegut. És voluntat del grup que les contribucions tinguin un impacte significatiu a llarg termini. La transferència de tecnologia és considerada com una conseqüència de l'excel·lència en la recerca i s'ha de portar a terme com un mitjà per incrementar l'impacte dels resultats, obtenir recursos per al grup i explorar nous temes per a la recerca en el futur.
We have created and evaluated an algorithm capable of deduplicating and clustering exact- and near-duplicate media items of type photo and video that get shared on multiple social networks in the context of events. This algorithm works in an entirely ad hoc manner without requiring any pre-calculation. When people attend events, they more and more share event-related media items publicly on social networks to let their social network contacts relive and witness the attended events. In the past, we have worked on methods to accumulate such public user-generated multimedia content in order to summarize events visually, for example, in the form of media galleries or slideshows. In this paper, first, we introduce social-network-specific reasons and challenges that cause near-duplicate media items. Second, we detail an algorithm for the task of deduplicating and clustering exact- and near-duplicate media items stemming from multiple social networks. Finally, we evaluate the algorithm's strengths and weaknesses and thoroughly compare its performance with the state-of-the-art feature detection algorithms SIFT, ASIFT and SURF and show that for the given use case it performs almost equally well accuracy-wise, but strongly outperforms speed-wise.
An orchestration is a multi-threaded computation that invokes a number of remote services. In practice, the responsiveness of a web-service fluctuates with demand; during surges in activity service responsiveness may be degraded, perhaps even to the point of failure. An uncertainty profile formalizes a user's perception of the effects of stress on an orchestration of web-services; it describes a strategic situation, modelled by a zero-sum angel-daemon game. Stressed web-service scenarios are analysed, using game theory, in a realistic way, lying between over-optimism (services are entirely reliable) and over-pessimism (all services are broken). The 'resilience' of an uncertainty profile can be assessed using the valuation of its associated zero-sum game. In order to demonstrate the validity of the approach, we consider two measures of resilience and a number of different stress models. It is shown how (i) uncertainty profiles can be ordered by risk (as measured by game valuations) and (ii) the structural properties of risk partial orders can be analysed.
Ants are generally believed to follow an intensive work routine. Numerous tales and fables refer to ants as conscientious workers. Nevertheless, biologists have discovered that ants also rest for extended periods of time. This does not only hold for individual ants. Interestingly, ant colonies exhibit synchronized activity phases that result from self-organization. In this work, self-synchronization in ant colonies is taken as the inspiring source for a new mechanism of self-synchronized duty-cycling in mobile sensor networks. Hereby, we assume that sensor nodes are equipped with energy harvesting capabilities such as, for example, solar cells. We show that the proposed self-synchronization mechanism can be made adaptive depending on variable energy resources. The main objective of
this paper is to study and explore the swarm intelligence foundations of self-synchronized dutycycling. With this purpose in mind, physical constraints such as packet collisions and packet loss are
generally not considered.