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Creation of video games as a cognitive resource in the framework of Participatory Action Research - Case study: The videogame Miquel Crusafont

Author
Eguia, J.L; Espinosa, R.; Solano, L.
Type of activity
Presentation of work at congresses
Name of edition
7ª Conferencia Ibérica de Sistemas y Tecnologías de Información
Date of publication
2012
Presentation's date
2012
Book of congress proceedings
Sistemas y tecnologías de información: actas de la 7ª Conferencia Ibérica de Sistemas y Tecnologías de Información: Madrid, España: 20 al 23 de junio de 2012
Keywords
Case study, Cognitivism Digital games, Education, Miquel Crusafont, Participatory Action Research, Video games
Group of research
GIE - Engineering Informatics Group

Participants