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Fun in CS2

Author
Duch, A.; Petit, J.; Rodriguez, E.; Roura, S.
Type of activity
Presentation of work at congresses
Name of edition
5th International Conference on Computer Supported Education
Date of publication
2013
Presentation's date
2013-05-07
Book of congress proceedings
Webist 2013, 9th International Conference on Web Information Systems and Technologies and CSEDU 2013, 5th International Conference on Computer Supported Education : Aachen, Germany 6-8 May, 2013 : conference proceedings
First page
437
Last page
442
DOI
https://doi.org/10.5220/0004389604370442 Open in new window
Project funding
ALGORISMIA, BIOINFORMÀTICA, COMPLEXITAT I METODES FORMALS (ALBCOM)
Sweetlogics-UPC
URL
http://www.csedu.org/Program/2013/Program_Tuesday.htm Open in new window
Abstract
We report our experience of including the implementation of a player of a computer game as a programming project in a CS2 course focusing in data structures and algorithms. Every semester, an instructor designs the rules of a game, prepares its visualization, and implements an elementary player with a very simple strategy. The game is then delivered to students who, as a first step in order to pass the project, must program a player that wins the elementary player. Then, a tournament begins amon...
Keywords
Algorithms, Computer game, Computer game's player, Data structures, Programming
Group of research
ALBCOM - Algorithms, Computational Biology, Complexity and Formal Methods
LOGPROG - Logic and Programming

Participants