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A generalized exact arbitrary clearance technique for navigation meshes

Author
Oliva, R.; Pelechano, N.
Type of activity
Presentation of work at congresses
Name of edition
6th ACM SIGGRAPH conference on Motion in Games
Date of publication
2013
Presentation's date
2013-11-08
Book of congress proceedings
MIG '13: Proceedings of Motion on Games
First page
81
Last page
88
Publisher
ACM
Repository
http://hdl.handle.net/2117/23231 Open in new window
URL
http://dl.acm.org/citation.cfm?id=2522900 Open in new window
Abstract
There are two frequent artifacts in crowd simulation, the first one appears when all agents attempt to traverse the navigation mesh sharing the same way point over portals, increasing the probabil- ity of collision against other agents and lining up towards portals; the second one is caused by way points being assigned at locations where clearance is not guaranteed which causes the agents to walk too close to the static geometry, slide along walls or even get stuck. In this work we propose a nov...
Citation
Oliva, R.; Pelechano, N. A generalized exact arbitrary clearance technique for navigation meshes. A: ACM SIGGRAPH Conference on Motion in Games. "MIG '13: Proceedings of Motion on Games". Dublin: ACM, 2013, p. 81-88.
Keywords
Clearance, Dynamic way points, Navigation meshes
Group of research
ViRVIG - Visualisation, Virtual Reality and Graphic Interaction Research Group

Participants

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