Loading...
Loading...

Go to the content (press return)

NavMeshes with clearance for different character sizes

Author
Oliva, R.; Pelechano, N.
Type of activity
Presentation of work at congresses
Name of edition
XXIII Congreso Español de Informática Gráfica
Date of publication
2013
Presentation's date
2013-09-18
Book of congress proceedings
XXIII Congreso Español de Informática Gráfica
First page
21
Last page
28
Project funding
TIN2010-20590-C02-01
URL
http://www.congresocedi.es/images/site/actas/ActasCEIG.pdf Open in new window
Abstract
Navigation in virtual environments for autonomous characters is tipically handled by the combination of a path planning algorithm which decides the cells to walk through in the navigation mesh, and a local movement algorithm that carries out the frame to frame trajectory within each cell. Local movement is driven by intermediate goals (attractors) along the portals that connect cells in the navigation mesh. In both cases, clearance should be taken into consideration, since it is relevant when ch...
Group of research
ViRVIG - Visualisation, Virtual Reality and Graphic Interaction Research Group

Participants