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Hybrid particle Lattice Boltzmann shallow water for interactive fluid simulation

Author
Susin, A.; Ojeda, Jesús
Type of activity
Presentation of work at congresses
Name of edition
GRAPP 2013 - International Conference on Computer Graphics Theory and Applications
Date of publication
2013
Presentation's date
2013-02
Book of congress proceedings
GRAPP-2013
First page
217
Last page
226
Abstract
We introduce a hybrid approach for the simulation of fluids based in the Lattice Boltzmann Method for Shallow Waters and particle systems. Our modified LBM Shallow Waters can handle arbitrary underlying terrain and arbitrary fluid depth. It also introduces a novel and simplified method of tracking dry-wet regions. Dynamic rigid bodies are also included in our simulations using a two-way coupling. Certain features of the simulation that the LBM can not handle, as breaking waves, are detected and ...
Group of research
ViRVIG - Visualisation, Virtual Reality and Graphic Interaction Research Group

Participants