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Augmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level

Author
Navarro, I.; Galindo, A.; Fonseca, D.
Type of activity
Presentation of work at congresses
Name of edition
1st Technological Ecosystem for Enhancing Multiculturality
Date of publication
2013
Presentation's date
2013-11
Book of congress proceedings
Proceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality
First page
411
Last page
415
Publisher
ACM
DOI
https://doi.org/10.1145/2536536.2536599 Open in new window
Repository
http://hdl.handle.net/2117/22708 Open in new window
Abstract
In the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the official launch of the bestseller. The project was developed by a group of students in the Humanities and Technology specialties of the school La Salle Virgen del Mar, Almeria, Spain. The method proposed is based on the recognition of the cover p...
Citation
Navarro, I.; Galindo, A.; Fonseca, D. Augmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level. A: Technological Ecosystem for Enhancing Multiculturality. "Proceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality". Salamanca: ACM, 2013, p. 411-415.
Keywords
Augmented reality, Educational research, Human-computer interaction, Mobile learning
Group of research
ADR&M - Architectural, Design: Representation and Modelling

Participants

  • Navarro Delgado, Isidro  (author and speaker )
  • Galindo, Antonio  (author and speaker )
  • Fonseca Escudero, David  (author and speaker )