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Augmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level

Autor
Navarro, I.; Galindo, A.; Fonseca, D.
Tipus d'activitat
Presentació treball a congrés
Nom de l'edició
1st Technological Ecosystem for Enhancing Multiculturality
Any de l'edició
2013
Data de presentació
2013-11
Llibre d'actes
Proceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality
Pàgina inicial
411
Pàgina final
415
Editor
ACM
DOI
https://doi.org/10.1145/2536536.2536599 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/22708 Obrir en finestra nova
Resum
In the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the official launch of the bestseller. The project was developed by a group of students in the Humanities and Technology specialties of the school La Salle Virgen del Mar, Almeria, Spain. The method proposed is based on the recognition of the cover p...
Citació
Navarro, I.; Galindo, A.; Fonseca, D. Augmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level. A: Technological Ecosystem for Enhancing Multiculturality. "Proceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality". Salamanca: ACM, 2013, p. 411-415.
Paraules clau
Augmented reality, Educational research, Human-computer interaction, Mobile learning
Grup de recerca
ADR&M - Arquitectura, Disseny: Representació i Modelatge

Participants

  • Navarro Delgado, Isidro  (autor ponent)
  • Galindo, Antonio  (autor ponent)
  • Fonseca Escudero, David  (autor ponent)