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Applying 3D graphics for computerized cognitive rehabilitation

Author
Alloni, A.; Tost, D.; Panzarasa, S.; Zuchella, C.; Quaglini, S.
Type of activity
Book chapter
Book
ICTs for improving patients rehabilitation research techniques : Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014 : revised selected papers
First page
115
Last page
128
Publisher
Springer
Date of publication
2015-11-01
ISBN
978-3-662-48644-3 Open in new window
DOI
https://doi.org/10.1007/978-3-662-48645-0 Open in new window
Repository
http://hdl.handle.net/2117/85239 Open in new window
URL
http://www.springer.com/us/book/9783662486443 Open in new window
Abstract
In recent years, cognitive rehabilitation is shifting from paper-based to computer-based practice. Computerization entails several advantages, amount which the availability of a great amount of stimuli to be used within a wide-range of easily customizable exercises and the possibility to monitor the evolution of patient's skills. 3d computer graphics and gaiming technology is a way to improve the visual appeal of exercises and avoid the boredomness often associated to intensive rehabilitation t...
Citation
Alloni, A., Tost, D., Panzarasa, S., Zuchella, C., Quaglini, S. Applying 3D graphics for computerized cognitive rehabilitation. A: "ICTs for improving patients rehabilitation research techniques : Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014 : revised selected papers". 2015, p. 115-128.
Keywords
3D virtual environments, Virtual Rehabilitation
Group of research
CREB - Biomedical Engineering Research Centre
GIE - Engineering Informatics Group

Participants

  • Alloni, Anna  (author)
  • Tost Pardell, Daniela  (author)
  • Panzarasa, Silvia  (author)
  • Zuchella, Chiara  (author)
  • Quaglini, Silvana  (author)