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Designing digital games for learning: a conceptual framework for novice game designers

Author
Eguia, J.L; Solano, L.; Contreras, R.
Type of activity
Presentation of work at congresses
Name of edition
11th Iberian Conference on Information Systems and Technologies
Date of publication
2016
Presentation's date
2016-06
Book of congress proceedings
11th Iberian conference on information systems and technologies (CISTI), Gran Canaria, 2016
First page
1
Last page
4
DOI
https://doi.org/10.1109/CISTI.2016.7521631 Open in new window
Repository
http://hdl.handle.net/2117/90152 Open in new window
URL
http://ieeexplore.ieee.org/document/7521631/ Open in new window
Abstract
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game.
Citation
Eguia, J., Solano, L., Contreras, R. Designing digital games for learning: a conceptual framework for novice game designers. A: Iberian Conference on Information Systems and Technologies. "11th Iberian conference on information systems and technologies (CISTI), Gran Canaria, 2016". Piscataway, Nj: 2016.
Keywords
computer aided instruction, computer games, digital games, heuristic evaluation, human computer interaction, learning, novice game designers
Group of research
GIE - Engineering Informatics Group

Participants