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Learning engineering skills through creativity and collaboration: A game-based proposal

Author
Gil, Marisa; Otero, B.
Type of activity
Book chapter
Book
Gamification-based e-learning strategies for computer programming education
First page
14
Last page
29
Publisher
IGI Global
Date of publication
2017-01-01
ISBN
9781522510352 Open in new window
DOI
https://doi.org/10.4018/978-1-5225-1034-5.ch002 Open in new window
URL
http://www.igi-global.com/chapter/learning-engineering-skills-through-creativity-and-collaboration/163699 Open in new window
Abstract
Games are a very helpful tool for developing both technical and social skills and considerable experience has already been gained in using computer games for introducing young people to the digital world. Game-based educational tools have been proven to increase soft skills in learners, such as critical thinking, creative problem solutions, and abilities for teamwork. In this chapter the authors propose the use of computer games in a Computer Science course to provide students with a deeper and ...
Keywords
Gamification
Group of research
CAP - High Performace Computing Group
VIRTUOS - Virtualisation and Operating Systems

Participants