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Videogame technology in architecture education

Author
Valls, F.; Redondo, E.; Fonseca, D.; Garcia-Almirall, Pilar; Subiros, J.
Type of activity
Presentation of work at congresses
Name of edition
18th International Conference on Human-Computer Interaction
Date of publication
2016
Presentation's date
2016-07-20
Book of congress proceedings
Human-Computer Interaction. Novel User Experiences
First page
436
Last page
447
Publisher
Springer
DOI
https://doi.org/10.1007/978-3-319-39513-5_41 Open in new window
Project funding
E-learning 3.0 en la docencia de la arquitectura. Casos de estudio de investigación educativa para un futuro inmediato
Repository
http://hdl.handle.net/2117/91409 Open in new window
http://link.springer.com/chapter/10.1007/978-3-319-39513-5_41 Open in new window
Abstract
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and ...
Citation
Valls, F., Redondo, E., Fonseca, D., Garcia-Almirall, Pilar, Subiros, J. Videogame technology in architecture education. A: International Conference on Human-Computer Interaction. "Human-Computer Interaction. Novel User Experiences". Toronto: Springer, 2016, p. 436-447.
Keywords
Architecture, E-Learning, Education, Gamification, Interactivity · Immersion, Urban space, Videogame Engine, Visual Representation
Group of research
ADR&M - Architectural, Design: Representation and Modelling
CPSV - Centre of Land Policy and Valuations

Participants