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Serious-game based perfusion training

Author
Bonet, N.; Barnekow, A. von; Tost, D.; Gomar, C.; Mata, M.
Type of activity
Presentation of work at congresses
Name of edition
16th European Conference on Perfusion Education and Training
Date of publication
2016
Presentation's date
2016-10-01
Book of congress proceedings
ECoPEaT16 -Abstract Book
First page
32
Last page
32
Abstract
“Serious” video-games are becoming popular educational tools because they provide players means of feeling immersed in realistic scenarios where they can train skills, procedures and decision taking as often as needed, without need of supervision, from everywhere, and with the extra motivation that winning games brings. We hypothesis that this technology can be an efficient complementary tool for training nurses in the management of the CPB. Material & Methods: We have designed and implemen...
Keywords
Perfusion, game, gamification, serious games
Group of research
CREB - Biomedical Engineering Research Centre
GIE - Engineering Informatics Group

Participants

  • Bonet Codina, Núria  (author and speaker )
  • von Barnekow, Ariel  (author and speaker )
  • Tost Pardell, Daniela  (author and speaker )
  • Gomar, Carmen  (author and speaker )
  • Mata, Maria Teresa  (author and speaker )