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Ultra-low power render based collision detection for CPU/GPU systems

Author
De Lucas, E.; Marcuello, P.; Parcerisa, Joan-Manuel; Gonzalez, A.
Type of activity
Presentation of work at congresses
Name of edition
MICRO 2015 - 48th Annual IEEE/ACM Symposium on Microarchitecture
Date of publication
2015
Presentation's date
2015-12-07
Book of congress proceedings
Proceedings of the 48th International Symposium on Microarchitecture
First page
445
Last page
456
Publisher
Association for Computing Machinery (ACM)
DOI
https://doi.org/10.1145/2830772.2830783 Open in new window
Repository
http://hdl.handle.net/2117/96798 Open in new window
URL
http://dl.acm.org/citation.cfm?id=2830783 Open in new window
Abstract
Smartphones have become powerful computing systems able to carry out complex tasks, such as web browsing, image processing and gaming, among others. Graphics animation applications such as 3D games represent a large percentage of downloaded applications for mobile devices and the trend is towards more complex and realistic scenes with accurate 3D physics simulations, like those in laptops and desktops. Collision detection (CD) is one of the main algorithms used in any physics kernel. However, re...
Citation
De Lucas, E., Marcuello, P., Parcerisa, Joan-Manuel, Gonzalez, A. Ultra-low power render based collision detection for CPU/GPU systems. A: Annual IEEE/ACM International Symposium on Microarchitecture. "Proceedings of the 48th International Symposium on Microarchitecture". Association for Computing Machinery (ACM), 2015, p. 445-456.
Keywords
Image based collision detection, Mobile GPU, Rendering
Group of research
ARCO - Microarchitecture and Compilers

Participants