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Guess the score, fostering collective intelligence in the class

Author
Monguet, J.M.; Meza, J.
Type of activity
Journal article
Journal
EAI endorsed transactions on e-learning
Date of publication
2015-07-14
Volume
15
Number
6
DOI
https://doi.org/10.4108/el.2.6.e6 Open in new window
Repository
http://hdl.handle.net/2117/99017 Open in new window
Abstract
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of stude...
Citation
Monguet, J.M., Meza, J. Guess the score, fostering collective intelligence in the class. "EAI Endorsed Transactions on e-Learning", 14 Juliol 2015, vol. 15, núm. 6.
Keywords
Collective intelligence education, ICT tools, learning, patterns, serious games
Group of research
LAM - Multimedia Applications and ICTs Laboratory

Participants

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