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A serious game enchancing social tenants' behavioral change towards energy efficiency

Author
Casals, M.; Gangolells, M.; Macarulla, M.; Vimont, V.; Fuertes, A.; Pinho, L.
Type of activity
Presentation of work at congresses
Name of edition
2017 Global Internet of Things Summit
Date of publication
2017
Presentation's date
2017-06-06
Book of congress proceedings
2017 IEEE Global Internet of Things Summit (GIoTS) proceedings
First page
1
Last page
6
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
DOI
https://doi.org/10.1109/GIOTS.2017.8016257 Open in new window
Repository
http://hdl.handle.net/2117/116179 Open in new window
Abstract
The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horiz...
Citation
Casals, M., Gangolells, M., Macarulla, M., Vimont, V., Fuertes, A., Pinho, L. A serious game enchancing social tenants' behavioral change towards energy efficiency. A: Global Internet of Things Summit. "2017 IEEE Global Internet of Things Summit (GIoTS) proceedings". Institute of Electrical and Electronics Engineers (IEEE), 2017, p. 1-6.
Keywords
Behavior change, Energy efficiency, Serious game
Group of research
GRIC - Group of Construction Research and Innovation

Participants