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Urban gamification in architecture

Author
Fonseca, D.; Villagrasa, S.; Navarro, I.; Redondo, E.; Valls, F.; Sanchez Riera, A.
Type of activity
Presentation of work at congresses
Name of edition
5th World Conference on Information Systems and Technologies
Date of publication
2017
Presentation's date
2017-04-12
Book of congress proceedings
WorldCIST2017: Recent advances in information systems and technologies
First page
335
Last page
341
Publisher
Springer
DOI
https://doi.org/doi.org/10.1007/978-3-319-56541-5_34 Open in new window
Repository
http://hdl.handle.net/2117/109624 Open in new window
URL
https://link.springer.com/chapter/10.1007/978-3-319-56541-5_34 Open in new window
Abstract
This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed...
Citation
Fonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., Sanchez Riera, A. Urban gamification in architecture. A: World Conference on Information Systems and Technologies. "WorldCIST2017:Recent Advances in Information Systems and Technologies". Madeira: Springer, 2017, p. 335-341.
Keywords
Architecture, Education, Gamification, Multimedia, Visual representation, urban space
Group of research
ADR&M - Architectural, Design: Representation and Modelling
CPSV - Centre of Land Policy and Valuations

Participants