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Back-to-front ordering of triangles in digital terrain models over regular grids

Autor
Alonso, J.; Joan-Arinyo, R.
Tipus d'activitat
Article en revista
Revista
Journal of computer science and technology
Data de publicació
2018-11-01
Volum
33
Número
6
Pàgina inicial
1192
Pàgina final
1203
DOI
https://doi.org/10.1007/s11390-018-1881-9 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/126959 Obrir en finestra nova
URL
https://link.springer.com/article/10.1007%2Fs11390-018-1881-9 Obrir en finestra nova
Resum
Visiting triangles that conform a digital terrain model is a core operation in a number of fields like animation and video games or generating profiles, cross-sections, and contours in civil engineering. Performing the visit in an efficient manner is an issue specially when the output of the traversal depends in some way on additional parameters or information changing over time, for example, a moving point of view. In this work we report a set of rules that, given a digital terrain model define...
Citació
Alonso, J., Joan-Arinyo, R. Back-to-front ordering of triangles in digital terrain models over regular grids. "Journal of computer science and technology", 1 Novembre 2018, vol. 33, núm. 6, p. 1192-1203.
Paraules clau
Back-to-front ordering, digital terrain model, elevation terrain model, triangle stripvisibility
Grup de recerca
CAP - Grup de Computació d'Altes Prestacions
CREB - Centre de Recerca en Enginyeria Biomedica
GIE - Grup d'Informàtica a l'Enginyeria

Participants