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Atomic quake: using transactional memory in an interactive multiplayer game server

Author
Zyulkyarov, F.; Gajinov, V.; Unsal, O.; Cristal, A.; Ayguade, E.; Harris, T.; Valero, M.
Type of activity
Presentation of work at congresses
Name of edition
14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming
Date of publication
2009
Presentation's date
2009-02
Book of congress proceedings
PPoPP '09: proceedings of the 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming
First page
25
Last page
34
DOI
https://doi.org/10.1145/1504176.1504183 Open in new window
Repository
http://hdl.handle.net/2117/9881 Open in new window
URL
http://dl.acm.org/citation.cfm?id=1504183&CFID=943218500&CFTOKEN=64323890 Open in new window
Abstract
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of the initial work on TM has been evaluated using microbenchmarks and application kernels; it is not clear whether conclusions drawn from these workloads will apply to larger systems. In this work we make the first attempt to develop a large, complex, application that uses TM for all of its synchronization. We describe ho...
Citation
Zyulkyarov, F. [et al.]. Atomic quake: using transactional memory in an interactive mulitplayer game Server. A: ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming. "14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming". Raligh, North Carolina: 2009. p. 25-34.
Group of research
CAP - High Performace Computing Group

Participants

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