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MeshPipe: a Python-based tool for easy automation and demonstration of geometry processing pipelines

Author
Fons, J.; Chica, A.; Andujar, C.
Type of activity
Presentation of work at congresses
Name of edition
15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Date of publication
2020
Presentation's date
2020-02-27
Book of congress proceedings
Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: February 27-29, 2020, in Valletta, Malta, volume 1
First page
71
Last page
82
Publisher
Scitepress
DOI
10.5220/0008935900710082
Project funding
Visualization, modeling, simulation and interaction with 3D models. Applications in life sciences and urban environments
Repository
http://hdl.handle.net/2117/180983 Open in new window
URL
http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0008935900710082 Open in new window
Abstract
The popularization of inexpensive 3D scanning, 3D printing, 3D publishing and AR/VR display technologies have renewed the interest in open-source tools providing the geometry processing algorithms required to clean, repair, enrich, optimize and modify point-based and polygonal-based models. Nowadays, there is a large variety of such open-source tools whose user community includes 3D experts but also 3D enthusiasts and professionals from other disciplines. In this paper we present a Python-based ...
Citation
Fons, J.; Chica, A.; Andújar, C. MeshPipe: a Python-based tool for easy automation and demonstration of geometry processing pipelines. A: International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. "Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: February 27-29, 2020, in Valletta, Malta, volume 1". Setúbal: Scitepress, 2020, p. 71-82.
Keywords
Geometry processing, Polygonal meshes, Python
Group of research
ViRVIG - Visualisation, Virtual Reality and Graphic Interaction Research Group

Participants

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