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Heritage augmented reality applications for enhanced user experience : a case study of AR videogames for children at archeological site of Empuries, Spain

Author
Navarro, I.; Sanchez Riera, A.; Gimenez-Mateu, L.; Pérez, M.Angel; Vidal, T.; Besné, A.; Redondo, E.
Type of activity
Presentation of work at congresses
Name of edition
23rd International Conference on Human-Computer Interaction
Date of publication
2021
Presentation's date
2021-07-03
Book of congress proceedings
Learning and Collaboration Technologies: Games and Virtual Environments for Learning: 8th International Conference, LCT 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II
First page
302
Last page
312
DOI
10.1007/978-3-030-77943-6_20
Project funding
Gamification for the urban design education and its integration with public participation 3.0
URL
https://link.springer.com/chapter/10.1007/978-3-030-77943-6_20 Open in new window
Abstract
This paper presents the continuous research in enhanced learning in heritage with user experience evaluation. The objective is to evaluate learning methodologies with students of architectural degree with visualization technologies applied in projects for the understanding of heritage. The projects are developed with the aim of enriching how we experience our patrimony using Augmented Reality techniques. The main contribution of this research is the design of experiences that embrace new technol...
Keywords
Augmented reality, Enhanced learning, Heritage, User experience
Group of research
ADR&M - Architectural, Design: Representation and Modelling

Participants