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Virtual Reality for enhanced learning in artistic disciplines of degree of video games

Author
Vidal, T.; Navarro, I.; Sanchez Riera, A.; Valls, F.; Giménez, L.; Redondo, E.
Type of activity
Presentation of work at congresses
Name of edition
16th Iberian Conference on Information Systems and Technologies
Date of publication
2021
Presentation's date
2021
Book of congress proceedings
Proceedings of the 16th Iberian Conference on Information Systems and Technologies, 23 and 26 June 2021, Chaves, Portugal
First page
1
Last page
5
DOI
10.23919/CISTI52073.2021.9476656
URL
https://ieeexplore.ieee.org/document/9476656 Open in new window
Abstract
This work is based on the hypothesis that implementation of virtual reality (VR) technology in the classroom helps to improve student’s academic performance. The proposal involves new teaching methodologies that incorporate VR and gamification techniques in video games projects development. The methodological implementation takes place in the subjects of Modern Art, and Sound and Virtual Reality of Video Games degree. Both subjects are based in artistic content, so the study focuses on the con...
Group of research
ADR&M - Architectural, Design: Representation and Modelling
CPSV (CER) - Centre of Land Policy and Valuations (CER)

Participants