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Integrating occlusion culling and levels of detail through hardly-visible sets

Autor
Andujar, C.; Saona, C.; Navazo, I.; Brunet, P.
Tipus d'activitat
Article en revista
Revista
Computer graphics forum
Data de publicació
2000-12
Volum
19
Número
3
Pàgina inicial
499
Pàgina final
506
DOI
https://doi.org/10.1111/1467-8659.00442 Obrir en finestra nova
Repositori
http://hdl.handle.net/2117/10862 Obrir en finestra nova
Resum
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques to improve rendering times. Classical occlusion culling algorithms compute potentially visible sets (PVS), which are supersets of the sets of visible polygons. The novelty of our approach is to estimate the degree of visibility of each object of the PVS using synthesized coar...
Citació
Andujar, C. [et al.]. Integrating occlusion culling and levels of detail through hardly-visible sets. "Computer graphics forum", Desembre 2000, vol. 19, núm. 3, p. 499-506.
Paraules clau
Data visualisation, Hidden feature removal, Octrees, Real-time systems, Rendering (computer graphics), Set theory
Grup de recerca
ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica

Participants